Can't find the default materials on the mesh renderer material menu
Unlike all tutorials I have seen, I don't have materials to chose from when i go to mesh renderer , materials and click the circle next to element.Wheren't i supposed to have some materials installed...
View ArticleCan I use blender's shaders in Unity?
Sorry if the question is stupid but it is important for me and probably for the community.Can I somehow copy a shader from blender(lets say the anisotropic shader or any other shader that isnt built in...
View ArticleHow to make a normal map suitable for Unity
It is a usual recommendation to not use Unity to make to bake/ turn a gray-scale into a normal map. However, if I want to completely avoid Unity messing with my normal map, do I have to do manually...
View ArticleHow to use a Substance Designer noise as a terrain heightmap.
I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)
View ArticleCan't find the default materials on the mesh renderer material menu
Unlike all tutorials I have seen, I don't have materials to chose from when i go to mesh renderer , materials and click the circle next to element.Wheren't i supposed to have some materials installed...
View ArticleCan I use blender's shaders in Unity?
Sorry if the question is stupid but it is important for me and probably for the community.Can I somehow copy a shader from blender(lets say the anisotropic shader or any other shader that isnt built in...
View ArticleHow to make a normal map suitable for Unity
It is a usual recommendation to not use Unity to make to bake/ turn a gray-scale into a normal map. However, if I want to completely avoid Unity messing with my normal map, do I have to do manually...
View ArticleHow to use a Substance Designer noise as a terrain heightmap.
I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)
View Article